Author Topic: Class Loadouts  (Read 878 times)

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Class Loadouts
« on: December 11, 2011, 05:26:17 PM »
Quote from: WuSkeptic
Light Armors

Primary: Light Spinfusor
Secondary: Shotgun
Pack: Recharge Pack
Belt: Impact Nitron
Description:  Pathfinders have  amazing  speed and mobility, making excellent flag  cappers.  The  addition of  the Impact Nitron, which can knock flags from  enemy hands,  makes  pathfinders solid chasers as well.

Primary: Rhino SMG
Secondary: SN7 Silenced Pistol
Pack: Stealth Pack
Belt: Sticky Grenades
Description:  The Infiltrator  fights on  the mantra of 'sneak in, blow stuff up.'   Defined by its  stealth  capabilities and heavy explosive sticky grenades,  this class is   exceptional on attack and vehicle destruction.

Primary: BXT1 Rifle
Secondary: Nova Colt
Pack: Drop Jammer
Belt: Claymore Mine
Description:  The Sentinel is a  defensive  sniper, with slow rate of fire but decent  stopping power.   Armed with  its Claymores and Drop Jammer, the Sentinel  adds great  flexibility to  any base defense.

Primary: Bolt Launcher
Secondary: Sawed-Off Shotgun
Pack: Thrust Pack
Belt: S.T. Grenade
Description: The Jumper has  exceptional  mobility thanks to its Thrust Pack - allowing  teleportation  through  energy pool consumption, while conserving forward  and vertical   momentum.

Medium Armors

Primary: Arx Buster
Secondary: Sparrow
Pack: Jammer Pack
Belt: Whiteout Grenade
Description:  The Scrambler's  Jammer Pack  allows this class to not only hide itself  and close  friendlies from  enemy turrets and sensors, but also reveal  stealthed  hostiles.  The  Arx Buster is a challenging weapon to master,  but gives  this class  exceptional anti-armor capabilities. The Whiteout Grenade can  blind  enemies, giving you the opening advantage.

Primary: TCN4 SMG
Secondary: Improved Repair Tool
Pack: Light Turret
Belt: TCNG
Description:  The Technician is a  class  built for defense and repair, keeping base  structures online and   functional, and deploying Light Turrets to bolster  defenses along the   way.

Primary: Spinfusor
Secondary: Eagle Pistol
Pack: Energy Pack
Belt: Grenade XL
Description:  The basic Soldier is  an easy  to play, all around balanced class.   Medium armor coupled with  extra  mobility from it's energy pack make this  class good for both  attacking  and defending bases.


Primary: Assault Rifle
Secondary: Thumper DX
Pack: Energy Pack
Belt: Anti-Personel Grenade
Description:  The basic Ranger is  an easy  to play, all around balanced class.    Medium armor coupled with  extra  mobility from it's energy pack make  this  class good for both   attacking and defending bases.

Primary: Grenade Launcher
Secondary: NJ4 SMG
Pack: Shield Pack
Belt: EMP Grenade
Description:  The Raider, with it's Shield  Pack is a  durable attacking class.  Its Grenade Launcher is  lethal in  close  quarters along with EMP grenades that disable turrets and drain  power from enemies.

Heavy Armors

Primary: Chain Gun
Secondary: Saber Launcher
Pack: Force Field
Belt: Light Sticky Grenade
Description:  Doombringer is the   quintessential Anti-Armor class, wielding the mighty  Saber Missile   Launcher.  The Doombringer can also deploy a stationary Force Field  trap.

Primary: Fusion Mortar
Secondary: Spinfusor MKD
Pack: Regen Pack
Belt: Super AP Grenade
Description:  Juggernauts excel at  long  range bombardment, and are capable of  devastating the exterior of   enemy bases with the Fusion Mortar.   Increased durability on top of   their heavy armor allow Juggernauts to  survive in mid-field, despite   poor mobility.

Primary: Heavy Spinfusor
Secondary: Automatic Shotgun
Pack: Minor Energy Pack
Belt: Spike Grenade
Description:  A heavy hitter with  strong  but basic weapons, the Brute prefers a  direct approach to  combat.   Well-rounded against armored targets and use additional energy to   assist in pursuit of enemies.


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