Crotalus, I'm running this at 12.202.7.217:28000
You guys can test this either by adding new server with the network tab in Tribes:
Options > Network > Add >
Name = new master
Address = 12.202.7.217:28000
However, adding it this way will cause tribes to ignore all other servers in the case of failure.
If you add it to your setup manually, Tribes will use the first working master in the line, this Master will automatically include other available masters. If you run a game server, Tribes will register with all servers in the list.
To add it manually for servers or clients:
open config\serverPrefs.cs
Find the line containing
Code:
$Server::Master1 = "
In line after add
It will be like:
Code:
$Server::Master1 = "12.202.7.217:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";
(All one line)
Find the line containing
Code:
$Server::MasterAddressN0 = "
In line after add:
It will be like:
Code:
$Server::MasterAddressN0 = "12.202.7.217:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";
(all one line)
If you experience problems, you may shut down Tribes, and delete serverPrefs.cs all together. Tribes will rebuild it on restart.
If you don't feel comfortable making changes to your main Tribes install, you can get a fresh Tribes patched and ready to run here:
http://www.tribes0.com/trorbs.zip
The last words from GarageGames were asking about a linux solution.
This will work with Linux, so who knows...
I've configured my Master to pull information from the other existing Masters, including:
1) the official t1m1.masters.dynamix.com:28000
2) t1m1.masters.tribesmasterserver.com:28000
3) skbmaster.ath.cx:28000
4) kigen.ath.cx:28000
If anyone knows of other Masters, let me know.